automation-and-testing
vmaster
io.github.kevinpbuckley/unreal-engine-skills/automation-and-testing
Write and run automated tests for Unreal Engine projects — simple/complex automation tests (IMPLEMENT_SIMPLE_AUTOMATION_TEST, IMPLEMENT_COMPLEX_AUTOMATION_TEST), BDD-style Spec tests (DEFINE_SPEC, BEGIN_DEFINE_SPEC, Describe/It/BeforeEach/AfterEach), functional in-level tests (AFunctionalTest), low-level tests (Catch2-based LLTs), latent/async commands, EAutomationTestFlags, FAutomationTestBase assertion API (TestTrue/TestEqual/TestNotNull/AddError), and running tests from the editor, CLI, or CI. Use when writing unit or integration tests for gameplay logic or systems, setting up headless CI test runs, verifying data/content, or catching regressions.